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Old Jul 30, 2011, 12:45 AM // 00:45   #41
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Originally Posted by gremlin View Post
More like move shadow form into Critical strikes, make it 1 second + a duration based on Crit strikes rank.
Then if your an assassin prime you get to use it otherwise get lost.
You really don't understand why he suggested this, do you?

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Originally Posted by DiogoSilva View Post
And this update changes nothing of that.

Really, it's just a fix for bugs and other small stuff. The only (indirect) skill change was the mesmer's one, because it won't be affected by dom sets any longer.
I just took it as realizing that Song of Concentration sees more use on necro bars than on paragon ones.
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Old Jul 30, 2011, 02:50 AM // 02:50   #42
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Originally Posted by chuckles79 View Post
The reason song of concentration and hexbreaker's are unlinked is because they are popular in HA and GvG but paragons are the redheaded step child and no one wants to lose functionality by putting points into command or motivation.

The amount of time Anet has had to put into ostracizing a single class is mindboggling. Considering how many anti-shout skills are out there it's even more befuddling.
It has nothing to do with this. Tbh, Command has it's uses in HA where an ele an spec 10 into Command and be able to bring a shield and 15 second "MH!".

SoC was in the Command line, but for no reason, there was no benefit linked to it in Command at all, it was just sitting in that attribute for no reason. Hexbreaker Aria... Lol, ok when was the last time you GvGed? Paragons will always get hated because they were designed to do 2 things, and doing 2 things in Guild Wars has never been healthy. Either you go full damage or you go backline. Paragons can't do both well unless there's 3 of them.

@ Missing HB, aren't you thinking of Assault Enchantments? Never ran lame R/A builds but I remember getting 24/7 targetted by one with Assault Enchantments when I monk. Sins ran Shattering Assault in early TA to counter ZB monks and just monks in general, wild strike removed stance was unblockable and was followed by unblockable 70+ dual strike.

Anyways, this was a bug fix update, and they also organised the uselessly attributed skills into no-attribute.

Move along, GW2 PvP in 18 days :OOO
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Old Jul 30, 2011, 03:10 AM // 03:10   #43
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Originally Posted by DiogoSilva View Post
The only (indirect) skill change was the mesmer's one, because it won't be affected by dom sets any longer.
Almost, but not quite. I'm really suprized nobody mentioned it in this thread yet, but another indirect change is the affect it has on Power Block's disabling effect. If one of these spells or chants is interrupted with Power Block, none of your other skills will be disabled now.

I agree, however, that the intention of the update was just for the sake of consistancy. There are 15 more "essentially unliked" skills that they could make this same change to, though most have more relevancy to their attribute (e.g. Hammer Bash). The odd man out is Anthem of Guidance. The fact that it was not included in this update gives me the slightest bit of hope that it (and other Paragon skills?) might see an update soon. Its attibute just might become meaningful one of these days!
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Old Jul 30, 2011, 04:32 AM // 04:32   #44
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Oh, well, now they are properly listed in their place.

Makes life easier for newbies that do not know all the skills, so they no longer overlook them while not having attribute points in certain lines.
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Old Jul 30, 2011, 11:41 AM // 11:41   #45
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Originally Posted by Fate Crusher View Post
Move along, GW2 PvP in 18 days :OOO
que?! twelve.
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Old Jul 30, 2011, 11:55 AM // 11:55   #46
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I think he means the gamescom that starts 17 august where pvp is available
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Old Jul 30, 2011, 12:15 PM // 12:15   #47
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Originally Posted by HigherMinion View Post
que?! twelve.
I don't want to hijack the thread, but here's the link

http://www.arena.net/blog/get-ready-for-gamescom
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Old Jul 30, 2011, 03:42 PM // 15:42   #48
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Someone at Anet must keep having their chants powerblocked...
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